AI Insights · Timothy · April 2024
Top 5 Shoot'em Up Games on Android in Finland Q1 2024
Analyzing the performance of the top 5 Shoot'em Up games on Android in Finland during Q1 2024, based on data from Sensor Tower.
During the first quarter of 2024, the top 5 Shoot'em Up games on Android in Finland demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Azur Lane from Yostar Limited started the quarter with a peak weekly revenue of around $4.3K in the first week of January. However, revenue saw a general decline, ending the quarter at roughly $1.1K in the last week of March. Weekly downloads fluctuated, peaking at 25 in the last week of January, while active users remained relatively stable, hovering around 100 throughout the quarter.
Survivor.io by Habby showed a steady revenue increase mid-quarter, peaking at approximately $1.4K in mid-February. Weekly downloads began at 527 in early January and gradually decreased, ending at 130 by the last week of March. Active user numbers started high at 3.5K and saw a gradual decline, stabilizing around 2.2K towards the end of the quarter.
Heroes vs. Hordes: Survivor from SWIFT GAMES experienced a modest revenue peak of $764 in the last week of January, followed by a decline to $262 by the end of March. Weekly downloads were highest at 133 in mid-February, then decreased to 41 by the last week of March. Active users were relatively steady, with a slight dip from 425 to 383 over the quarter.
Archero, another title from Habby, had a peak weekly revenue of $431 in late January, maintaining around $200-$300 for the rest of the quarter. Downloads were highest in early January at 42 and saw a decrease to 19 by the end of March. Active users started at 437, with a slight decrease to 320 by the end of the quarter.
1945 Air Force: Airplane games from 1SOFT saw a peak revenue of $426 in early January, with fluctuations throughout the quarter, ending at $360 by the last week of March. Weekly downloads were highest at 1.7K in mid-January, gradually decreasing to 202 by the end of March. Active users began at 5.7K, peaking at 7.3K mid-January, before declining to approximately 3K by the end of the quarter.
These insights are based on data from Sensor Tower, providing a snapshot of the performance trends for these popular Shoot'em Up games in Finland during Q1 2024. For more detailed insights, visit Sensor Tower.